An ambitious character-oriented Machinima series taking place in the Mass Effect game universe, and released through Machinima.com
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Coordinated with Acting Students to set up recording sessions
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Built materials using extracted game textures
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Constructed environments using extracted game assets
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Created FaceFX animation sets and rules
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Generated Facial animations for over 150 lines of dialog
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Blocked out and staged actors using Unreal Matinee and Kismet
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Keyframed custom animations in Maya
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Rendered out each scene for editing with Adobe Premiere
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Added sound effects and music to each episode
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Submitted episodes to Machinima.com

