An ambitious character-oriented Machinima series taking place in the Mass Effect game universe, and released through Machinima.com


  • Coordinated with Acting Students to set up recording sessions

  • Built materials using extracted game textures

  • Constructed environments using extracted game assets

  • Created FaceFX animation sets and rules

  • Generated Facial animations for over 150 lines of dialog

  • Blocked out and staged actors using Unreal Matinee and Kismet

  • Keyframed custom animations in Maya

  • Rendered out each scene for editing with Adobe Premiere

  • Added sound effects and music to each episode

  • Submitted episodes to Machinima.com